CosmoBally is the astronaut from Ballyland, and the main character in the free educational app 'CosmoBally on Sonoplanet'. ‘Getting to know’ the virtual character CosmoBally makes learning with the app more meaningful. You can better imagine CosmoBally when she welcomes you to Sonoplanet, help her discover more clues about this strange planet, and feel more motivated to interpret the sonification of shapes, drawings and locations. To provide students who are blind or have low vision with the same opportunity, Sonokids has designed a 3D printed tactile learning tool so that they can explore through touch what CosmoBally looks like.
Thanks to financial support from Mable Community Grants, you can now win a ready-made 3D-printed copy of this tactile CosmoBally learning tool*.
NOTE: This is NOT a toy; Not suitable for children under the age of three; Approximates size of a tennis ball, 3D printed in one colour. *Terms and Conditions apply.
How to enter the draw for a free 3D printed CosmoBally
- Download the free 'CosmoBally on Sonoplanet' app from the Apple AppStore or Google Play Store
- Then complete a short online survey - You can complete the survey on behalf of yourself or on behalf of a student. After the last survey question you can opt in to the competition (Read the Disclaimer).
- Winners will be contacted directly. Sonokids particularly invites applications on behalf of children living in rural or remote areas who may not have easy or affordable access to 3D printing services.
By completing the online survey you are helping to establish if this app achieved its aims and objectives and contribute to future development of educational sonification apps. The project aims to gain insights into the prerequisite skills and learning progressions of students to effectively learn sonification skills, or ‘emergent sonification literacy’ (term coined by Sonokids). Sonokids will share and present these insights with the purpose of increasing the number of accessible sonification projects, contributing to enhanced accessibility of information, and improving students' access to STEM.