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Game 1 – Hearing Shapes

Compare – Identify

Game 1 is designed to introduce students to Sonoplanet’s method of sonification: how is the data mapped to sound. It will be an exciting and new exercise for most, to identify a shape solely by listening to its sonification.

The ‘Hi-score’ is an incentive to keep improving skills. By repeating the Quiz to get a higher score, students build their understanding of the ‘language’ of the Sonification. This will improve their success in the other games.

Specifications

Gestures: Flick up/down, flick right.

Prerequisite: conceptual understanding of shapes (visually or tactually), conceptual understanding of direction.

Used terminology: side-to-side / horizontal line, up and down / vertical line, rectangle, circle, left to right, and right to left, bottom to top, and top to bottom.

In the default Setting the used spatial terminology gradually transitions from basic to advanced. You can change this Setting to support your student’s learning development.

This Game is designed as a Quiz in two Parts.

Part 1 implements Comparative Sonification of shapes.

Same or different? Two sonifications will play. If you think that both were the same shape, flick up. If you think they were two different shapes, flick down.

Sonification adds direction to shape. Encourage students to follow the shape with a finger hovering above the screen while it is being drawn, to support mental mapping and assist with identification of the shape. In Settings you can choose to turn on the visual representation of the shapes, which may assist the learning process of students with (low) vision.

Ask the students to already say what they think the shape is after hearing each of the two audio files or discuss after they select the answer.

If the two sonifications are the same, the correct shape will be spoken.

Passing Part 1 is a requirement to progress to Part 2.

Part 2 implements Selective Sonification of shapes.
Right or wrong? You will hear one sonified shape at a time, and then you get a question. If you think the answer is YES, flick up. If you think the answer is NO, flick down.
Each shape is repeated and the correct name is supplied to support learning. The Score reflects a student’s ability to analyse the shapes’ sonification.